Antagonist Guidelines
Posted: Mon Sep 25, 2023 9:06 pm
General Criteria for Antagonists
Antagonists are those classified as forces opposing the general status quo of Remnant, either in the small or large scale scheme of the setting. This can mean that your Antagonist character can be a thug mugging people on the streets, or the leader of a terrorist cell aiming to overthrow the government.
Regardless of the goals or methods that an Antagonist uses, their overall place in the setting is as opposition, working against someone or something. Roleplaying as one of these characters comes with the creative license to be "bad", but not necessarily "villainous". However, this does not mean they have a pass to do whatever they please. Roleplayers are responsible for communicating with others the type of content they will collaborate on. Being freely able to opt out of a scenario is well within the rights of everyone involved. The normal etiquette of roleplay and character creation will still apply.
1. Age will play a factor in determining the kind of placement your character can have in the setting. Extreme youth will mean a character has less overall experience with life and development in general, so a child heading a feared mercenary company will not be as plausible as an adult being in charge of that same company. Unique circumstances can, of course, be used to justify your character's situation. It is still recommended that how old they are fit with how established they are at the start of roleplay. Bear in mind that "unique circumstances" are to be treated as such: factors outside of the norm. Each will be judged on a case by case basis, but the more outlandish a character's situation is, the more scrutiny they will be subjected to during approvals.
2. The abilities of an Antagonist must be fully detailed in their profile, ranging from what material and immaterial resources they have access to, their strengths and weaknesses, level of influence, and placement in wider society in both public and private settings. Depending on conditions like age, an Antagonist can still develop new skills and abilities, but for adults, the limits become more clear-cut, making it so that their abilities must be fully fleshed out and leave no further room for improvements.
- Antagonists that are part of an organization are encouraged to write an entry in the Encyclopedia detailing the organization. This is to provide the community with a common source of information for the organization as well as keeping up with its influence and activities. Additionally, this will establish the "canon" of the organization and help others who want to involve themselves with it better collaborate* in threads
*Please note that in choosing to involve themselves with the organization or any of an author's entries in the Encyclopedia, people must treat the established canon with respect. This means being subject to the in-character consequences related to what is detailed in the Encyclopedia entry.
3. Antagonist application can include a general archetype that the roleplayer wishes to pursue; what their character specializes in. Will your character be a master thief stealing Lien from banks, a shadow player in an intricate web of powerplays between kingdoms, or an arsonist just wanting to see the world burn? Including a descriptor archetype will help set the tone for the character and its inclusion will make it so that others understand the kind of character your Antagonist is.
4. Descriptions must be provided on their motivation(s) in the character's Backstory. Lack of a detailed one will not count against your character, but some form of explanation behind their actions must still be provided, no matter how simple. This section can include the character's views on society, personal philosophy, and opinions.
5. Antagonists do not need to be in either extreme of the sanity spectrum, but mental illness must be treated with respect and care, and not as an accessory for the character. This ruling is much the same as found in the Mental Illness & "High Risk" Characters section of our Character Creation Guide.
Antagonist status does NOT require:
Aura/Semblances. Antagonists can start off without Semblances or even an Aura. Please note that if you want your character to unlock their Aura or discover their Semblance later on, a full description of their fully developed Semblance must be included in their profile upon submission and then approved.
Antagonist status can still be applied for if an already existing character was not originally created to be one. This will be done via Approvals through a vote. The process will be much the same as Character Approval for a fresh character, but with the added requirement that the roleplayer provide a summary detailing the character's journey in becoming antagonistic. This summary will be added to/replace the optional questions of the Approval format.
Remember to abide by all the usual character creation guidelines; namely: painting within Remnant, Backstory recommendations, Semblance Do’s and Don’ts, Remnant vs. Reality, and as mentioned before, Mental Illness and “High Risk”.
(Additionally, we have plans to create a "news" section to the Encyclopedia where notable events can be posted. This is to connect Antagonists, Teams, and other Persons of Interest to the setting by making their deeds part of the world. By doing this, we hope that an Antagonist can make ripples in the setting and allow others to make threads expanding on their canon bubbles. Like their notoriety increasing enough that they get huntsmen teams sent after them. Grimm Hunt will also make use of this addition for Grimm Bounties and such in the future.)
Antagonist Approval
Approval for Antagonists are a little stricter than if you were submitting a Student character with their level of influence being equivalent to that of a Professor. Due to the guidelines provided and the kind of stories they make possible, the minimum amount of 'Yes' votes for an Antagonist to be approved are three votes in favor.
Antagonists are those classified as forces opposing the general status quo of Remnant, either in the small or large scale scheme of the setting. This can mean that your Antagonist character can be a thug mugging people on the streets, or the leader of a terrorist cell aiming to overthrow the government.
Regardless of the goals or methods that an Antagonist uses, their overall place in the setting is as opposition, working against someone or something. Roleplaying as one of these characters comes with the creative license to be "bad", but not necessarily "villainous". However, this does not mean they have a pass to do whatever they please. Roleplayers are responsible for communicating with others the type of content they will collaborate on. Being freely able to opt out of a scenario is well within the rights of everyone involved. The normal etiquette of roleplay and character creation will still apply.
1. Age will play a factor in determining the kind of placement your character can have in the setting. Extreme youth will mean a character has less overall experience with life and development in general, so a child heading a feared mercenary company will not be as plausible as an adult being in charge of that same company. Unique circumstances can, of course, be used to justify your character's situation. It is still recommended that how old they are fit with how established they are at the start of roleplay. Bear in mind that "unique circumstances" are to be treated as such: factors outside of the norm. Each will be judged on a case by case basis, but the more outlandish a character's situation is, the more scrutiny they will be subjected to during approvals.
2. The abilities of an Antagonist must be fully detailed in their profile, ranging from what material and immaterial resources they have access to, their strengths and weaknesses, level of influence, and placement in wider society in both public and private settings. Depending on conditions like age, an Antagonist can still develop new skills and abilities, but for adults, the limits become more clear-cut, making it so that their abilities must be fully fleshed out and leave no further room for improvements.
- Antagonists that are part of an organization are encouraged to write an entry in the Encyclopedia detailing the organization. This is to provide the community with a common source of information for the organization as well as keeping up with its influence and activities. Additionally, this will establish the "canon" of the organization and help others who want to involve themselves with it better collaborate* in threads
*Please note that in choosing to involve themselves with the organization or any of an author's entries in the Encyclopedia, people must treat the established canon with respect. This means being subject to the in-character consequences related to what is detailed in the Encyclopedia entry.
3. Antagonist application can include a general archetype that the roleplayer wishes to pursue; what their character specializes in. Will your character be a master thief stealing Lien from banks, a shadow player in an intricate web of powerplays between kingdoms, or an arsonist just wanting to see the world burn? Including a descriptor archetype will help set the tone for the character and its inclusion will make it so that others understand the kind of character your Antagonist is.
4. Descriptions must be provided on their motivation(s) in the character's Backstory. Lack of a detailed one will not count against your character, but some form of explanation behind their actions must still be provided, no matter how simple. This section can include the character's views on society, personal philosophy, and opinions.
5. Antagonists do not need to be in either extreme of the sanity spectrum, but mental illness must be treated with respect and care, and not as an accessory for the character. This ruling is much the same as found in the Mental Illness & "High Risk" Characters section of our Character Creation Guide.
Antagonist status does NOT require:
Aura/Semblances. Antagonists can start off without Semblances or even an Aura. Please note that if you want your character to unlock their Aura or discover their Semblance later on, a full description of their fully developed Semblance must be included in their profile upon submission and then approved.
Antagonist status can still be applied for if an already existing character was not originally created to be one. This will be done via Approvals through a vote. The process will be much the same as Character Approval for a fresh character, but with the added requirement that the roleplayer provide a summary detailing the character's journey in becoming antagonistic. This summary will be added to/replace the optional questions of the Approval format.
Remember to abide by all the usual character creation guidelines; namely: painting within Remnant, Backstory recommendations, Semblance Do’s and Don’ts, Remnant vs. Reality, and as mentioned before, Mental Illness and “High Risk”.
(Additionally, we have plans to create a "news" section to the Encyclopedia where notable events can be posted. This is to connect Antagonists, Teams, and other Persons of Interest to the setting by making their deeds part of the world. By doing this, we hope that an Antagonist can make ripples in the setting and allow others to make threads expanding on their canon bubbles. Like their notoriety increasing enough that they get huntsmen teams sent after them. Grimm Hunt will also make use of this addition for Grimm Bounties and such in the future.)
Antagonist Approval
Approval for Antagonists are a little stricter than if you were submitting a Student character with their level of influence being equivalent to that of a Professor. Due to the guidelines provided and the kind of stories they make possible, the minimum amount of 'Yes' votes for an Antagonist to be approved are three votes in favor.