Kinto Boreas the Guide
Posted: Wed Nov 15, 2023 8:51 am
This post is meant to serve as a profile for the Guide, the airship Kinto Boreas uses as his base of operations and means of transport, not the character of Kinto Boreas.
The Guide is a modified Bullhead unit, a VTOL-Aircraft made to serve as a cargo and troop transport.
The Guide was already modified before Kinto had stolen it, a specially made vehicle, serving as his old unit's main transport and used to deliver Emilia and her strike force safely into the frontline.
Now it serves Kinto as his home and base.
The Guide possess an electro magnetic shield, that allows it to deploy active camoflague by refracting the light around the ship, much like Kinto's armor, completely shields the craft from radar or other sensors and when needed can be used to deter any Grimm or other unwanted passangers from clinging on the ships hull with a strong electric shock.
The Guide usually sits hidden away, just outside Vale, but never in the same place for too long.Equipment wise, the Guide has all a mobile home needs, a bed, a cramped but functional kitchen and a restroom.
The kitchen and restroom use filtered rain or sea-water, both of which the Guide can gather by itself, through an onboard system that can gather water through small openings in the hull, either by parking it in a shallow enough bed of water or simply having it stand in rain.
The computer room is fitted with an ensemble of monitors, all of which are linked to the onboard computer.
Kinto even installed a hologram projector, though he rarely uses it.
These monitors are also linked to the few surveillance drones and many hacked cameras Kinto stationed around Vale, all of which are scanning an on board database non-stop for huntsman activity.
The onboard computer linked with the visor of Kinto's armor, which allows Kinto to access the onboard database on the fly, receive alerts from his ships scanners and take remote control of the craft or simply call it to his current position for an emergency retreat.
The Guide also possesses an onboard workshop, holding all the tools necessary for Kinto to maintain his current arsenal or craft new assets.
As for onboard weaponry.
The guide had 3 ball turrets installed, two on the "cheeks" and one on the aft of the craft. All three are fitted with dual high caliber machine guns, able to dispatch personel and Grimm within seconds and unamored vehicles just as fast.
They can be manually controlled by Kinto or automatically by the onboard computer.
The noticeably larger and sturdier wings of the craft hold one rocket pod each.
One holding 8 air to air homing missiles and the other is fitted with 16 air to ground unguided rockets.
The back is also fitted with a decoy launcher.
To power all these systems the Guide has fuel as normal, but while in its passive state a powerful solar panel array sits at the top of the craft, which is enough to maintain the computer room and active camouflage.
Specs Summary.
Length: 30 meters.
Height: 6 meters.
Width: 10 meters, 20 with engines and wings.
Cruise speed (allows for active camouflage): 200kmh
Max speed (disables active camouflage): 600kmh
Max active flight time: 48 hours at cruise speed
Max Active Flight time max speed: 16 hours.
The Guides hull can take a beating from most forms of handheld weaponary, but it's not capable of taking heavier weapons head on, as it's not meant for prolonged combat but quick deployment and retrival.
This vessel is extremely important to Kinto, as it serves as a reminder of the good times he shared with Emilia, as such he will not risk it being destroyed unless his own life is on the line.
The Guide is a modified Bullhead unit, a VTOL-Aircraft made to serve as a cargo and troop transport.
The Guide was already modified before Kinto had stolen it, a specially made vehicle, serving as his old unit's main transport and used to deliver Emilia and her strike force safely into the frontline.
Now it serves Kinto as his home and base.
The Guide possess an electro magnetic shield, that allows it to deploy active camoflague by refracting the light around the ship, much like Kinto's armor, completely shields the craft from radar or other sensors and when needed can be used to deter any Grimm or other unwanted passangers from clinging on the ships hull with a strong electric shock.
The Guide usually sits hidden away, just outside Vale, but never in the same place for too long.Equipment wise, the Guide has all a mobile home needs, a bed, a cramped but functional kitchen and a restroom.
The kitchen and restroom use filtered rain or sea-water, both of which the Guide can gather by itself, through an onboard system that can gather water through small openings in the hull, either by parking it in a shallow enough bed of water or simply having it stand in rain.
The computer room is fitted with an ensemble of monitors, all of which are linked to the onboard computer.
Kinto even installed a hologram projector, though he rarely uses it.
These monitors are also linked to the few surveillance drones and many hacked cameras Kinto stationed around Vale, all of which are scanning an on board database non-stop for huntsman activity.
The onboard computer linked with the visor of Kinto's armor, which allows Kinto to access the onboard database on the fly, receive alerts from his ships scanners and take remote control of the craft or simply call it to his current position for an emergency retreat.
The Guide also possesses an onboard workshop, holding all the tools necessary for Kinto to maintain his current arsenal or craft new assets.
As for onboard weaponry.
The guide had 3 ball turrets installed, two on the "cheeks" and one on the aft of the craft. All three are fitted with dual high caliber machine guns, able to dispatch personel and Grimm within seconds and unamored vehicles just as fast.
They can be manually controlled by Kinto or automatically by the onboard computer.
The noticeably larger and sturdier wings of the craft hold one rocket pod each.
One holding 8 air to air homing missiles and the other is fitted with 16 air to ground unguided rockets.
The back is also fitted with a decoy launcher.
To power all these systems the Guide has fuel as normal, but while in its passive state a powerful solar panel array sits at the top of the craft, which is enough to maintain the computer room and active camouflage.
Specs Summary.
Length: 30 meters.
Height: 6 meters.
Width: 10 meters, 20 with engines and wings.
Cruise speed (allows for active camouflage): 200kmh
Max speed (disables active camouflage): 600kmh
Max active flight time: 48 hours at cruise speed
Max Active Flight time max speed: 16 hours.
The Guides hull can take a beating from most forms of handheld weaponary, but it's not capable of taking heavier weapons head on, as it's not meant for prolonged combat but quick deployment and retrival.
This vessel is extremely important to Kinto, as it serves as a reminder of the good times he shared with Emilia, as such he will not risk it being destroyed unless his own life is on the line.