Viewing profile - Ivory Keel

Username:
Ivory Keel
Groups:
Alias:
The One-Armed Phantom
Age:
20
Birthday:
September 29th
Gender Identity:
Female
Race:
Faunus (Death's-head HawkMoth's antenna and wings)
Nationality:
Atlassian
Height:
5'8
Weight:
130lbs
Eye Color:
Scarlet-Red
Aura Color:
Ivory
Physical Description:
Ivory is a slender young woman with pale, seemingly translucent skin and long, silvery-grey hair that is styled in an Italian curly cut. She has deep red eyes, which seem to have a slight reflective quality, especially noticeable in low light, and large, brown feathery moth antennae protruding from between her temple and her side. She has two pairs of wings; the forewings are mottled dark brown and pale brown, and the hind wings are orangey-buff with two narrow dark bands, each wing measuring about 6 feet in length, allowing for short sustained flight and gliding. Her left arm is replaced with a slightly bulky, military-styled, dust-powered 'prototype' prosthetic. The prosthetic arm is made of a sleek, dark silver material, with intricate engravings and small gears visible on the surface. The prosthetic also contains a hidden assassin blade on the wrist, as well as an energy cannon embedded in the palm of her prosthetic for a one-time combat purpose use, with the arm immediately powering down after the energy cannon is discharged. Faint scars visible on her left shoulder tell of a rough past, dark circles under her eyes hint at recurring sleep troubles, and she often has a wary, vigilant expression.
Outfit Description:
Ivory wears a battle-modified deep silver A-line mini dress with a high collar and a single long sleeve on her left prosthetic, keeping it hidden, with the right sleeve ending in a flared cuff. The dress features geometric patterns in midnight blue and silver, reminiscent of a starry night sky. Over this, she wears a cropped, double-breasted jacket in a rich teal colour with large, round buttons. Her legs are adorned with patterned tights that shimmer slightly in the light, and she completes the look with white go-go boots that reach mid-calf, made of soft, sound-absorbing material. She often wears oversized, round sunglasses to protect her light-sensitive eyes from the harsh glare of the sun and other sources of light, but is pushed to wear them on top of her head when indoors or during the evening.
Personality Description:
At first glance, she often comes across as mysterious and aloof, preferring to observe from the shadows rather than actively engage. Despite her quiet demeanour, Ivory possesses a fierce curiosity about the world around her. She's constantly absorbing information, whether it's about people, places, or new concepts. This curiosity can sometimes lead her to unintentionally invade others' privacy, as she hasn't fully grasped social norms. Ivory struggles with social interactions, often feeling awkward and out of place in group settings. She tends to speak in a soft, measured tone and can be overly formal or stilted in her speech patterns. However, when discussing topics she's passionate about, she can become surprisingly animated and talkative. Loyalty is a cornerstone of Ivory's character. Once someone earns her trust, she becomes fiercely protective and devoted. This loyalty extends to Beacon Academy itself, which she sees as a chance at the belonging she's always craved. She's willing to go to great lengths to protect her friends and the institution, sometimes to her detriment. Ivory has a strong sense of justice, born from her experiences with loss and exploitation. She's particularly insecure about her prosthetic arm, which she often tries to hide or downplay for fear of being judged or pitied. Having experienced profound loneliness and loss, Ivory has developed a deep well of empathy, particularly for those who feel isolated or misunderstood. She has a strong protective instinct and will often go out of her way to help others, even if she struggles to express her intentions verbally. outlets for her complex emotions.
Backstory Highlights:
Ivory was born to Lord and Lady Keel, executives of prominent dust companies, born in Vale. Her birth without a left arm shocked her parents, who saw it as a blemish on their otherwise perfect family. Fearing societal judgement and potential business repercussions, her parents hid Ivory from the outside world in their mansion hidden deep within the forests of Atlas, near some villages. Her childhood years were spent in isolation, with only her emotionally distant parents and a handful of loyal staff, who were sworn to secrecy about her existence. She found solace in the company of the staff, who treated her with kindness and compassion. They also tutor her in various subjects, helping her develop a sharp intellect and a thirst for knowledge, as well as Ivory's natural curiosity and determination to explore the world beyond the confines of her home. Unfortunately, some years later, a catastrophic fire swept through the Keel mines, wiping out the family's fortune and claiming the lives of many workers. Lord Keel, consumed by guilt and despair, took his own life by jumping from the manor's highest tower. Her mother, unable to cope with the loss and shame, fell into a deep depression, lingering for less than a year before following her husband. The 11-year-old Ivory was left orphaned and destitute, with only the dwindling staff of the manor to care for her. Over time, the loneliness of the mansion and her own boredom eventually led to her exploring the surrounding countryside and villages in the late hours of the night, where rumours of a "witch of the haunted woods" spread, keeping curious visitors and potential helpers at bay. But they also attracted the attention of Atlas authorities, who remembered the Keel's substantial unpaid debts, still thinking that they were alive. They came to the mansion, expecting to find answers from the Keel family but instead found an abandoned and eerie estate with a young girl living all alone. Ivory, terrified of being taken away to an orphanage, hid in the shadows and listened as the authorities discussed what to do with her. Little did she know that this unexpected visit would be the beginning of a new chapter in her life, one filled with mystery, danger, and unexpected allies who would help her uncover the secrets of her family's past. to claim her as collateral when she was only 13. Torn from the only home she'd ever known, Ivory was thrust into a world she barely understood. She was placed in a state-run facility, officially to "rehabilitate" her, but in reality to work off her family's debts through various forms of harsh, physical labour. It was during this time that Ivory's semblance fully manifested. In her darkest moments of loneliness and fear, she found she could create a shadowy double of herself—a companion in her isolation. As Ivory turned 17, an opportunity arose. A highly experimental and expensive system was created and funded by Atlas military research, who were eager for advancements in cybernetic technology. Ivory volunteered as a test subject in exchange for clearing the rest of her family's debt. The success of the surgery not only gave Ivory a new limb but also cleared her family's remaining debts, freeing her from servitude. The procedure was risky but successful, grafting an intricate prosthetic arm to her left side. With that success, Ivory found herself free for the first time in her life, but with no idea how to live in the world. Fortunately, with the experiment's success, a lot of benefactors were interested in Ivory and how her prosthetic would physically impact her. Coming forward to help Ivory adjust to her new life, one of the benefactors offered to provide her a scholarship to attend one of the most prestigious huntsman combat institutions in, along with training in how to effectively use her new prosthetic arm in combat situations. Ivory accepted where she could learn to harness the abilities of her full potential along with her new limb. Ivory accepted, spending a full 3 years at the institution before graduation, and her application and acceptance into Beacon Academy.
Occupation:
First year student at Beacon Academy
Education:
Privately tutored by her parents' staff, then attended an Atlas Combat institution for 3 years.
Semblance Name:
Penumbra
Semblance Description:
Penumbra allows Ivory to manifest a three-dimensional form of her own shadow by forcing her aura into it, typically forming a dark, featureless silhouette of Ivory herself with a silver outline. This shadow clone can move independently and interact with the physical world. Ivory can control the shadow's actions through mental commands, but it requires focus, similar to controlling an extra limb. The shadow has a semi-solid form, can interact with physical objects and pass through small gaps and thin materials, but is stopped by solid obstacles and can wield weapons; although they must be physical objects, it pick up rather than manifest shadows. The shadow doesn't have its aura but can conduct Ivory's aura for defensive purposes. The shadow's strength and solidity are directly proportional to the amount of light in the environment. In bright daylight or well-lit areas, the shadow is at its strongest, capable of lifting heavy objects and engaging in combat. In dim light, the shadow weakens, becoming more ethereal and less capable of physical interaction. In complete darkness, the shadow can barely maintain its form and is limited to simple tasks like scouting or providing minor distractions. The shadow can operate within a radius of about 50 meters from Ivory. Attempting to extend beyond this range causes the shadow to weaken and eventually dissipate. The connection weakens with distance, making fine control more difficult at the edge of her range. Additionally, opponents can exploit the shadow's connection to Ivory, using it to track her real position by the fluctuations in its movements and strength. Extreme light conditions can disrupt the semblance: very bright light can cause the clone to become too solid and slow, while complete darkness can make it too incorporeal to be effective. The clone can be "popped" (forcibly dissipated) by sufficient force, temporarily preventing Ivory from reforming it and making her experience a moment of disorientation, leaving her vulnerable.
Weapon Name:
Void Breach
Weapon Description:
Void Breach, in its base form, is a 7-foot-long pike designed for both long-range and close-quarters combat. The shaft is made from a lightweight, high-strength dust steel alloy with moth wing-inspired engravings, while the 12-inch double-edged spearhead curves slightly for precision. The pike’s butt end is equipped with a sharp spike for balance and short-range engagements. For modular versatility, the shaft is built with interlocking segments, allowing Ivory to adjust its length. In its most compact form, it reduces to 2 feet, making it easier for Ivory to carry when needed.


The weapon transforms into a high-powered battle rifle, measuring 3 feet when collapsed. In rifle form, the spearhead folds into the stock, and the shaft splits to create the barrel. It fires high-calibre Dust rounds with a 10-round magazine capacity and features a night vision-equipped scope to enhance Ivory's faunus traits. For stealth, a suppressor can be added, and the light-absorbing material coating the weapon reduces reflections. The purple LED lights along the shaft can be activated for intimidation or signalling. The ergonomically designed grip is customised to interface with Ivory’s prosthetic left arm, enhancing her control and sensory feedback.


Void Breach's multifunctionality allows Ivory to adapt her combat techniques fluidly. In pike form, she utilises the length for sweeping attacks and can throw it with accuracy. In rifle form, the weapon provides long-range support, and its compact size enables swift transitions between ranged and melee combat. Despite its versatility, Void Breach requires regular maintenance due to its complex mechanisms, and significant damage to one part can impair the others. Additionally, its effectiveness is limited in close quarters due to its size and the time needed to switch between forms.
Other Gear:
-A battery pack for her prothestic arm
-Compact toolkit for arm maintenance
-Emergency Survival Kit
Fighting Style:
Ivory’s fighting style is a masterclass in combining stealth, mobility, and adaptability to overwhelm her opponents. As a moth Faunus, her natural abilities give her an edge in environments that require subtlety and precision. Penumbra, allows her shadow clone to enhance her recon and combat abilities, adding a layer of complexity to her engagements. Whether she’s gathering intelligence from a distance or striking from the shadows, Ivory uses every tool at her disposal. Her night vision and enhanced hearing make her a natural at covert operations, allowing her to silently observe her surroundings before striking, making her an elusive target.


In combat, Ivory’s mobility and positioning are her strongest assets. Her moth wings, while not designed for prolonged flight, allow her to make quick, short bursts into the air, perfect for evading attacks or gaining a height advantage over her enemies. This aerial manoeuvrability combined with her agility on the ground gives Ivory a tactical edge in any situation, allowing her to outmanoeuvre opponents with ease. Her shadow clone is often used as a decoy, diverting attention while she manoeuvres into a better position to strike. This combination of mobility and misdirection allows Ivory to dictate the terms of the fight, keeping her opponents on their toes and making it difficult for them to land a clean hit on her.


Void Breach is the epitome of versatility in her fighting style. In its pike form, she can engage enemies at mid-range, keeping them at bay with sweeping strikes and precise thrusts. Her proficiency in throwing the pike adds another layer of unpredictability, especially when combined with her shadow clone’s ability to catch and wield it for surprise attacks. When the situation calls for it, Ivory can quickly switch Void Breach into its rifle form, providing long-range support with deadly accuracy. Thanks to her enhanced vision and the weapon’s night vision scope, she can land pinpoint shots even in low-light environments. The quick transformations between melee and ranged combat allow Ivory to adapt to any situation, ensuring she remains a threat no matter the distance. This seamless integration of her abilities, combined with the use of her prosthetic arm’s hidden blade and energy cannon for close-quarters combat, ensures Ivory is always one step ahead in battle, capable of overwhelming her opponents with her relentless adaptability.
Strengths:
-Exceptional night vision and hearing: As a moth Faunus, Ivory senses are heightened in low-light conditions.
-Flight capability: Her moth wings allow for short-distance flight, gliding, and enhanced mobility.
-Adaptable combat style: Proficient in both melee and ranged combat thanks to Void Breach's versatility.
-Stealth and reconnaissance: Her Faunus traits, semblance, and equipment make her an excellent scout.
-Independence: Capable of operating effectively on her own due to her solitary upbringing.
-Environmental awareness: Highly attuned to her surroundings, especially lighting conditions.
-Curiosity and attentiveness: Her strong curiosity and tendency to observe the world around her could make her an attentive listener
Weaknesses:
-Social awkwardness: struggles with teamwork and social interactions due to her isolated childhood.
-Light sensitivity: Bright, artificial lights can disorient her sensitive eyes.
-Semblance limitations: Her shadow clone's effectiveness is heavily dependent on lighting conditions.
-Prosthetic arm vulnerability: Damage to her left arm can severely impair her combat abilities.
-Semblance weakness: Can be stunned/disoriented if her shadow clone is forcibly dissipated.
-Close-quarters combat: Less effective in very tight spaces due to Void Breach's size.
-Maintenance requirements: Her complex weapon and prosthetic arm need regular upkeep.
-Trust issues: Difficulty forming close bonds due to her past.
Likes:
-Nighttime exploration and activities
-Tinkering with her prosthetic arm and Void Breach
-Quiet, secluded spaces reminiscent of her childhood home
-Strategy games, especially those involving stealth or resource management
-Flight and acrobatics, both with her wings and her weapon
-Puzzles and riddles that challenge her
-The scent of old books and parchment
-Practicing calligraphy and sketching in her free time
Dislikes:
-Bright, artificial lights that strain her eyes
-Large, noisy crowds
-Being underestimated or pitied due to her Faunus traits or prosthetic arm
-Reminders of her time in servitude to Atlas authorities
-Confined spaces without escape routes
-Loud, aggressive music or sudden noises
-People who are overly cheerful or try to force social interactions
-Overly spicy or strong-flavoured foods
-Situations where she has to rely entirely on others
Fun Facts:
-She can fold her wings to create a perfectly camouflaged cloak around herself, blending into shadowy environments.
-She has a photographic memory for texts and images but struggles with remembering faces.
-She unconsciously moves her antennae to express emotions, often giving away her true feelings when she's being static.
-She has an intense dislike of mothballs and can detect their scent from a great distance and avoid them.
-She has a slight addiction to nibbling old paper and fabric, especially wool, something that she is highly embarrassed about.

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